Reduced the number of paths that woodcutters require to complete their work cycles Fixed an issue where one player's woodcutters could set unreachable trees to be momentarily ignored and it would incorrectly affect all players' woodcutters Special attention has been given to woodcutters, due to their importance to the economy: ![]() Keep and barracks paths are also cached and reused. Implemented a caching system for worker pathfinding to drastically reduce the need to generate new paths. Optimized the pathfinding priority system to reduce the impact on frame rates This would sometimes have a large impact on game economy productivity when there were large numbers of active workers. Fixed an issue where the pathfinding thread could gain a backlog of path requests from workers, resulting in workers waiting in place for noticeable periods of time. ![]() Implemented a number of fixes and optimizations to prevent variations in worker productivity during large games: Changelog for patch 1 (added 21 December 2015):
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